Skye

platform

Jmonkey engine: exisiting robust online game engine, with large development community and optimal ease of integration

integration of modeling tools in Jmonkey

multiple timelines coexist in one space

e.g. automate conversion of GIS/GPS data to 3D massing models

OpenGIS standards compliant

parametric modeling: building code, zoning reg's, topography

architecture

multiplayer visualization online

easy to build new reliable virtual districts/cities, mapped on real ones

easy access 3D modeling tool, compatible with GPS/GIS and open 3D file formats

version modeling

branch/ converge timelines

feedback/consensus capabilities

technical support, provide for user-created upgrades/plugins

provide for an effective developer community

scalable, peer-to-peer capable/compatible (as these server arch. types become practical over the coming years)

1. STANDARDS

Code

3D Models

2D Content

Audio/Video Content

2. ARCHITECTURE SOFTWARE

2.1. DATA MODEL

2.2. GRAPHICAL USER INTERFACE

interface

easy integration of existing 3D models

GUI for timeline creation/navigation

tools for non-visual information: text, audio

opt-in for specific projects, to build coalitions in physical world

in-world location-specific forums

mobile access / locative data and media

2.2.1. SCENARIOS

2.2.2. OPTIMIZATION

3. ARCHITECTURE DATA

3.1. DATABASE MODEL

3.2. ADMINISTRATOR INTERFACES

3.3. OPTIMIZATION

4. NETWORK

4.1. CLIENT

4.2. SERVER

4.3. OPTIMIZATION

5. OPTIMIZATION